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Showing posts from January, 2020

eAr bOnEs

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extra bones in the ears, experimentation with animation and weight painting

first rig (failure)

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fully rigged character, had certain issues with verts and topology that were solved by re-weighting to other parts of the body to compensate.

renaissance

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Brother Gregerio Belo of Vicenza By Lorenzo Lotto, 1547 Oil on canvas.  Artists of the Italian Renaissance were far more fluid and unrestrained in their painting than those of the Medieval period it precedes.  Perspective within a piece was experimented with a lot and artists found new ways to achieve the finish they desired, as well as playing around with applied effects and techniques. Overall, both style and subjects within this period were vast and greatly diversified. Lorenzo Lotto, artist of this piece, was most active during the High Renaissance, the dominant art style in 16th century Italy.  and garnered a reputation while he was alive for his religious depictions and idiosyncratic style. He would be all but forgotten after his death. Lotto was a deeply religious individual and some may argue the strength of that faith is conveyed through his use of bold shadows and increasingly saturated colors. He is recorded as “one of the most individualisti...

final render changes

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i changed my character a lot with each successive piece of feedback, i'm not particularly good with art yet so i had a lot of mistakes to rectify along the way. I think remaining in silhouettes and doing iterations of my selected choice for a bit would have helped and saved me a lot of time on this project. 
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finalised character model, may change certain things after the unwrap but currently happy with the topology

silhouette variants

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 my final silhouette choice, combining two i liked the most to find something more interesting. i may still change aspects of it but overal i really like the current design.
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first concept for base suit and working before overlay silhouettes. I went through some color variants before picking one i liked best and will likely desaturate and alter certain part in the final render
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initial slides and planning for my future tribes character, I'm not yet married to anything but using these initial steps as a world building tool as well as a base design idea has been incredibly helpful.
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first 2 life drawing pieces, the left side of the face should be narrower due to the perspective but considering i've never done anything like this before i'm pretty happy with how it turned out. not a lot of time spent on either so the rendering isnt something i'm considering, but looking at structure i have a ways to go with it and it's something i plan on practising over the summer

initla suit ideas

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initial conceptual suits for the future tribes project based off of the fremen stillsuits from Dune . i love the book and i think that the stillsuits themselves could be really interesting to develop, i currently plan on having a base suit and then doing silhouette iterations over the top for cloths and other adornments, as the original fremen were based offf of the tuareg and bedouin tribes.
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my first traditional test piece, i really like the forms and the highlights on the jug, the background on the right hand side could definitely be darkened more for a better contrast and stronger focal point, and altering values in post is something i'll do more of in the future for better results.

material ball start

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low poly character head sculpt

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the beginning of my character design, i'm going for a fantasy concept and the features are slightly more elfin with an elongated nose and tapered ears. my current idea is to have the final character look not too dissimilar to the light-skinned goblins from gringotts