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Showing posts from March, 2020
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rendered a bit better than my other attempts as i'm more used to using pencil. again, the face isn't wholly proportional and i didnt fully render it as i spent so long sketching out the body. i think i'm improving and hope over the summer i can put more time into this

clothing folds

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surprising no one the anatomy is still inaccurate, i liked working on the clothing folds and i think despite the errors the material weight is conveyed pretty well. i lost a lot of time on the life drawing renders as i spent so long trying to figure out the anatomy in the beginning

mars project death day

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the start and maybe the last of my mars project as i no longer have the facilities to work on it, i have thoroughly enjoyed the project and liked the constraints of thinking about tris and placing my own restrictions so the game would run at an optimal pace. My cacobots could have been higher poly now that i look back on it but I was keeping my teammates in mind as my other models are quite tri heavy. The factory could have used more texture space and I'd have preferred splitting it to use either 2 1024 maps or a 1024 and 512 like the crane for nicer resolution overall.

chalk on black

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probably one of my better attempts at drawing a person, which, again, isn't saying a lot. i enjoyed think more than the other ones but my general grasp of anatomy still isn't quite there yet, i also think i could push the highlight vs dark tones further as this is all quite mid tone

dragline excavator

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completed unwrapped model of the dragline excavator for the mars project, very tri heavy and my most intricate model for the project thusfar, I ended up using two separate texture sheets once complete as i had a fair amount of budget left over and it's such a large prop having more texture space would be hugely beneficial, I wish I had planned ahead better so that I could have done the same for my factory piece.

brush pen practice

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i did a piece of my own over the weekend, some of the anatomy is off as i did it with straight pen but i enjoyed it overall and it was fun practice. the top of the spear needs more highlight to differentiate it. i'll pencil it out first next time once i shake my debilitating laziness.

doing god's work

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factory unwrapped and an hour of texturing before cloudpager ceased operations- i'm more or less finished aside from breaking up the metal edgewear and adding some more rust to the creases. i'm not sure if i want to add in scratches as i dont want to make it too noisy, but it's well underway for now

2 point practice

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i have literally no idea how to render but i'm getting more comfortable with perspective, i spent a while having to edit the lines as i would stop and realise i'd gotten carried away with the drawing and it no longer conformed to the lines of the armature. a third perspective point was added at the top for the two small towers. overall, not a technically good piece but i've learned a lot from doing it.

cacobot semi finished

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started learning more functions on substance today and playing around with settings and alphas, after some consideration i added emissives as well. i'm happy with how he looks for now and will likely do some more detailing before hand in, but now it's time to start on the bigger structures