mars project death day
the start and maybe the last of my mars project as i no longer have the facilities to work on it, i have thoroughly enjoyed the project and liked the constraints of thinking about tris and placing my own restrictions so the game would run at an optimal pace. My cacobots could have been higher poly now that i look back on it but I was keeping my teammates in mind as my other models are quite tri heavy. The factory could have used more texture space and I'd have preferred splitting it to use either 2 1024 maps or a 1024 and 512 like the crane for nicer resolution overall.



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