marmoset character renders









after some memorable errors, he is here.
my only issue that i ran into today was that the ambient occlusion had baked the original foot location onto the flooring, but it was quickly fixed with a rebake in substance.

i fixed up the weight paint a bit and finalised the renders, overall i'm much happier with how this turned out as substance is much better than hand painting and rigging was far easier this time around.
as my 3D is now done, i am going to go and play shadowlands for seventy-two hours straight
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